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Category Archives: UX
Mixed metaphors
For me these days, having a solid, fitful night’s sleep is a bit like getting to enjoy a fantastic meal at a fancy restaurant that I don’t have to pay for: I recollect it’s happened to me some time in … Continue reading
Posted in inspiration, UX, worldview
Tagged computers, design, inspiration, technology, user experience, UX, work
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Change it up
Got a new job again this week. Three different jobs in about a year. Gots me some ants in my pants, apparently. This time last year I was working at SEEK, Australia’s number one job website. It was a terrific … Continue reading
Posted in UX, worldview
Tagged climbing, design, Grampians, inspiration, user experience, UX, work
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Meaningful Design Rationale
Recently I was in the shed using an old-timey carpenters’s pencil – one of those rectangular ones that proper old guys carry around in the front pocket of their overalls and sharpen with a knife. Real authentic-like. My son hadn’t … Continue reading
Posted in UX
Tagged agile, business, design, development, product, user experience, UX, work
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Work daze
So, after only three months, I left my brand spanking new job at the bank. In terms of rigorous self-assessment, I think it’s fair to say it turned out to be a bit of a fail. I saw it coming … Continue reading
Other-worldly
Starting a new job is like going on an overseas holiday. Too many goddamn foreigners and the food is weird. For most of us work-a-day, rut-dwelling slobs, the workplace is reasonably fixed and constant. Change is challenging, and leaving the … Continue reading
UX Australia 2011
For the second year in a row the UX Australia Conference blew my tiny mind. Or rather, opened and expanded it pleasantly. It is brilliant to get together with your peers and share knowledge and stories. The wealth of people … Continue reading
Posted in UX
Tagged 2011, conference, design, inspiration, ucd, user centred design, user experience, UX, uxaustralia
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Touchy feely
When the iPad was first announced my developer friend Chris echoed the attitude of many IT commentators at the time when he said “worst product ever”. The iPad wasn’t actually available, but this didn’t stop people making their assessment based … Continue reading
Old dog, new trick
I’ve been spending a lot of time building interaction wire-frames in Omnigraffle Pro lately. It’s probably time to out myself, nerd-wise: Me and OGP – it’s a love affair. From my experience, when it comes to wire-framing nothing matches what … Continue reading
Posted in UX
Tagged drawing, mockups, Omnigraffle, Pro, user experience, wire-framing
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Firsties
I’ve managed to acquire a huge amount of redundant and superseded gadgets. It’s steadily built up over the years like so many poorly chosen neckties. I have the Big Box of Crap Tech in the shed to prove it – looks like a Transformer vomited into a bucket. Continue reading
Ditch-diggin’
Everybody has great days and sucky days in their job. My work as a User Experience Designer brings me a share of both, but on the whole I don’t feel like I get my due allotment of sucktitude. There are … Continue reading


